Early in the pre-production cycle for AoH, I was part of the team deciding what type of game AoH would be. I created a number of environment and game design sketches to explore possibilities in 3 lane MOBA map for iPad. Here are a few:
Here is the final environment for our Turn Based Battle Arena:
Unmasked skin of Orion
Aquatic skin of Clara
Shark skin of Kingsley
Fisticuffs skin of Ivan
War-Lock skin of Metus
Insect skin of Junkyard
New Hero and skin
Lumberjack skin of Doombeard
A look back at a few of the concepts I did at Bioware for Star Wars: The Old Republic:
Officially licensed illustrations commissioned by ByeBye Robot:
From the logo and app icon, to menu screens, to icons, here is a small sample of the work I did on AoH’s user interface.
A small sample of my work on SyFy Chanel’s Monster Island. Everything was drawn in overlapping pieces for paper-doll style Flash animation:
For me, this will always be the job where I got to draw Sharktopus.
These are a few illustrations I did for some local theater companies this year:
My early work at Sneaky Games, and some of my work at Meta 3D Studios (while Sneaky Games was our client), was making decoration assets for Fantasy Kingdoms, and the early concept design for the mobile version called Cloud Village. Here is a small sampling of that work.
At Meta 3D Studios, I worked on the Facebook game, Cruise Time. I oversaw the art pipeline, provided concepts for the other artists, made vector icons in Flash, and made Flash Environments (boats and purchasable rooms for the boats). Here is a small collection of my work on this project:
These are a few of the illustrations that were commissioned by Image Group. The illustrations were used in a DVD documentary about cultures, traditions, and history from the times of the Old Testament. The illustrations needed to have historical and cultural accuracy as well as depict the subject matter being narrated.